[Buildroot] [PATCH 1/2] package/opengl/libgbm: new virtual package
tolvupostur at gmail.com
Mon Nov 5 15:35:02 UTC 2018
I'm not much help here.
My only concern was building QT5 on an embedded AM335x with ti-sgx-*
libraries and update the kernel to 4.9 (bumping TI SDK from 2.0 to
There is now a kernel 4.14 (TI SDK 5.0), with only minor changes to
the ti-sgx-* libraries (support gbm_bo and GCC7).
kmscube seems to depend heavily on the mesa3d implementation, so I
don't think it's easy to make it work with the other libgbm versions.
Would building a working QT be a valid test of the libgbm build?
On Mon, 5 Nov 2018 at 13:47, Maxime Ripard <maxime.ripard at bootlin.com> wrote:
> On Tue, Oct 30, 2018 at 10:14:20PM +0100, Thomas Petazzoni wrote:
> > Hello all,
> > It turns out that while kmscube with Mesa3D builds (obviously),
> > neither kmscube with TI SGX or Sunxi Mali build properly:
> > - TI SGX libgbm is named libgbm.so.2, while other libgbm
> > implementations, including the one in Mesa3D is named
> > libgbm.so.1. Not a big issue by itself, but it hints at the two
> > things being different.
> > Anyway, it fails to build because the libgbm API is not what
> > kmscube expects: http://code.bulix.org/cot991-494068
> > - With Sunxi Mali, same issue, it fails to build with libgbm API
> > issues: http://code.bulix.org/rulyvo-494069
> > So I'm really wondering if libgbm has a proper standardized API like
> > OpenGL has. Another hint is that the recent version of kmscube now
> > require gbm >= 13.0, and 13.0 is basically a Mesa3D version.
> > Anybody has some hints/ideas about this ?
Note that ti-sgx-um depends on wayland, due to a library dependency on
libwayland-server.so.0 and libwayland-client.so.0 (see ldd libpvrs_WAYLAND.so)
So the dropped dependency to wayland in ti-sgx-libgbm should have been
Without it, QT5 will not find any EGL backend.
So the ti-sgx-um should be adding
That way Qt5 can build with a valid EGL backend, using ti-sgx instead
of the ancient ti-gfx.
But this does nothing to help build kmscube.
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