[Buildroot] [PATCHv2] package/solarus: bump to version 1.6.0
thomas.petazzoni at bootlin.com
Sun Dec 30 15:56:58 UTC 2018
On Fri, 28 Dec 2018 16:22:27 +0100, Romain Naour wrote:
> Here are the big features in Solarus 1.6:
> * OpenGL backend and support for GLSL shaders (by Stdgregwar and Vlag)
> * Support for external script editor of your choice.
> Zerobrane integration: autocompletion, debug breakpoints,
> stack inspection (by Stdgregwar)
> * Multiple improvements in map editor, including the much-requested
> contour generator, tile replacement and support for multiple
> * Multiple improvements in tileset editor, including multiple selection,
> custom frame count for animated tile patterns
> * Multiple improvements in sprite editor
> * Data import from other quests
> * Beautiful new free tilesets (Zoria by DragonDePlatino,
> Ocean’s Heart by Max Mraz)
> * Free pixel fonts (by Wekhter)
> * Custom hero states in Lua to allow advanced customization of the hero
> * Tons of new features in the Lua API
> Last but not least: Solarus 1.6 is fully compatible with Solarus 1.5 quests.
> You have no work to do to upgrade your project to Solarus 1.6.
> Starting with version 1.6, the Solarus engine now require OpenGL (GLX) support.
> The OpenGL ES support doesn't build, this issue has been reported upstream .
> Update the download url since solarus no longer use github.
> Rebase patch.
>  https://gitlab.com/solarus-games/solarus/issues/1324
> Signed-off-by: Romain Naour <romain.naour at gmail.com>
> v2: add OpenGL dependency (ThomasP)
> remove OpenGLES support for now.
> .../solarus/0001-cmake-remove-Werror.patch | 27 +++++++++----------
> package/solarus/Config.in | 6 +++--
> package/solarus/solarus.hash | 2 +-
> package/solarus/solarus.mk | 7 ++---
> 4 files changed, 22 insertions(+), 20 deletions(-)
Applied to master, thanks.
Thomas Petazzoni, CTO, Bootlin
Embedded Linux and Kernel engineering
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