[Buildroot] Status of "mplayer" in buildroot
hans-christian.egtvedt at atmel.com
Tue Jan 20 06:27:38 UTC 2009
On Mon, 19 Jan 2009 20:59:47 +0100
Ulf Samuelsson <ulf.samuelsson at atmel.com> wrote:
> Anyone beeing able to build "mplayer" at all?
> I have been trying to get that to build for some time now.
> There are several problems:
> 1: Current mplayer relies on an older version of alsa-lib
> The current version of alsa-lib make some routines "local"
> by statements like:
> #define snd_XXXX snd1_XXXX
> mplayer uses some of these routines and the build will not
I added a patch to the repository to fix compilation against the new
alsa library. MPlayer compiles and runs again :) Tested only on AVR32.
> 2) mplayer do not have any recent "versions".
> Instead you are encouraged to checkout the latest svn.
It is just plain bad to depend on a random checkout. Perhaps we can use
MPlayer v1.0rc2 + mplayer_1.0~rc2-0ubuntu17.diff.gz ?
When I look more into it, the Ubuntu diff is just adding pulse audio
support and various version and other doc changes.
> The build of this will fail using the current Buildroot mplayer.mk,
> since you have to prepare the mplayer source tree by:
> make codec.conf.h # This is created using native gcc.
> And once this is complete, then the buildroot mplayer.mk
> can be applied on top.
> The AVR32 patches do not apply clean on the current svn, but
> since I believe mplayer do not build anyway, for any architecture
> that means that there should be no problem upgrading mplayer
> to the latest version.
> I *have* created a new version of the AVR patches that applies
> clean on top of the current svn. Not fully tested yet.
> HCE you want to test?
Sure, feel free to send me the diff, then I can work on getting it
ready for submission upstream.
> I am not particlary fond of downloading the latest svn,
> since that is a recipy for breakage.
> I think we should have a recommended version of mplayer
> (which we have tested on many architectures)
> as well as the capability to checkout the latest.
I say we at least move to v1.0rc2, but lets worry about that after the
release. The quick fix I did should get it working as it is now.
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