something to warry about...

Douglas Mencken dougmencken at gmail.com
Sat Jan 15 09:35:23 UTC 2011


Understanding Strict Aliasing:
http://cellperformance.beyond3d.com/articles/2006/06/understanding-strict-aliasing.html
Strict aliasing in C: http://xania.org/200712/cpp-strict-aliasing

Not much to worry about, I suppose. And Bysybox devs are trying to
eliminate them, see commits 12ca080a1ca8dfd0aeac54485451b906a7e61b16,
2f14263c404568a5e79c043f23d74a7650826cdf,
36659fda1f05e735839b22d9e8892731fb46d7b0, etc.


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