[Buildroot] [PATCH v2 1/1] package/{mesa3d, mesa3d-headers}: bump version to 21.2.4

Thomas Petazzoni thomas.petazzoni at bootlin.com
Mon Oct 18 20:00:02 UTC 2021


Hello Bernd,

On Fri, 15 Oct 2021 18:26:12 +0200
Bernd Kuhls <bernd.kuhls at t-online.de> wrote:

> diff --git a/package/mesa3d/0006-fix-cpp-detection.patch b/package/mesa3d/0006-fix-cpp-detection.patch
> new file mode 100644
> index 0000000000..7e78eef1dd
> --- /dev/null
> +++ b/package/mesa3d/0006-fix-cpp-detection.patch
> @@ -0,0 +1,23 @@
> +Fix c++ detection
> +
> +Fixes build error:
> +
> +../src/egl/main/egldisplay.c: In function ‘_eglGetNativePlatformFromEnv’:
> +../src/egl/main/egldisplay.c:93:4: error: implicit declaration of function
> + ‘static_assert’ [-Werror=implicit-function-declaration]
> +   93 |    static_assert(ARRAY_SIZE(egl_platforms) == _EGL_NUM_PLATFORMS,
> +
> +Signed-off-by: Bernd Kuhls <bernd.kuhls at t-online.de>

Thanks a lot for this update, but in 2021, we really want patches
against packages that are developed with Git to be generated with "git
format-patch", and also it should have an upstream status (submitted
upstream, as mesa3d is active). It also needs a decent explanation
other than just "remove code to fix build".

Could you have a look into this ?

Thanks a lot!

Thomas
-- 
Thomas Petazzoni, co-owner and CEO, Bootlin
Embedded Linux and Kernel engineering and training
https://bootlin.com


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