[Buildroot] How to add openGL library ?
zmau1962 at gmail.com
Wed Jan 29 10:06:15 UTC 2014
Thanks for answering.
Mesa3d is probably good.
I have no idea as to how to implement the patch that you had sent me :-(
I am working with buildroot 2013.11
BTW, eventually it would have to be built with the external toolchain
>* My system is Intel i7 based.
*>* As mentioned above, I need openGL in order to access the GPU.
does Mesa3D meet your
If yes, have a look at this patch:http://patchwork.ozlabs.org/patch/309540/
On Mon, Jan 27, 2014 at 8:36 PM, Mau Z <zmau1962 at gmail.com> wrote:
> Hi again,
> Looking at the following link I understand that I need to give some more
> information (http://free-electrons.com/blog/buildroot-2013-05/).
> My system is Intel i7 based.
> As mentioned above, I need openGL in order to access the GPU.
> I understand that it does not exist for this platform. Correct ?
> Thomas Petazzoni says "We intend to add more in the future, but we also
> welcome contributions in this area".
> What should I do in order to have support for this platform ? When it
> is over I will ask how do I make the contribution.
> On Mon, Jan 27, 2014 at 8:24 PM, Mau Z <zmau1962 at gmail.com> wrote:
>> I am using buildroot 11.2013.
>> I have an application which uses the i7 GPU via openGL. The system itself
>> does not have a display.
>> I am unable find how do I include openGL.
>> Any advice ?
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