[Buildroot] [PATCH v2] Add pygame package
Peter Korsgaard
jacmet at uclibc.org
Tue Jan 10 19:20:17 UTC 2012
>>>>> "julien" == julien boibessot <julien.boibessot at free.fr> writes:
Hi,
julien> From: Julien Boibessot <julien.boibessot at armadeus.com>
julien> Signed-off-by: Julien Boibessot <julien.boibessot at armadeus.com>
julien> ---
julien> Changes since v1:
julien> - moved pygame to package/python-pygame and to "external python modules" menu
julien> as requested by Yegor Yefremov
julien> package/Config.in | 1 +
julien> package/python-pygame/Config.in | 55 ++++++++++++++++
julien> package/python-pygame/python-pygame.mk | 107 ++++++++++++++++++++++++++++++++
julien> 3 files changed, 163 insertions(+), 0 deletions(-)
julien> create mode 100644 package/python-pygame/Config.in
julien> create mode 100644 package/python-pygame/python-pygame.mk
julien> diff --git a/package/Config.in b/package/Config.in
julien> index a82c658..c45cf56 100644
julien> --- a/package/Config.in
julien> +++ b/package/Config.in
julien> @@ -242,6 +242,7 @@ menu "external python modules"
julien> source "package/python-dpkt/Config.in"
julien> source "package/python-mad/Config.in"
julien> source "package/python-netifaces/Config.in"
julien> +source "package/python-pygame/Config.in"
julien> source "package/python-serial/Config.in"
julien> source "package/python-setuptools/Config.in"
julien> endmenu
julien> diff --git a/package/python-pygame/Config.in b/package/python-pygame/Config.in
julien> new file mode 100644
julien> index 0000000..47a1792
julien> --- /dev/null
julien> +++ b/package/python-pygame/Config.in
julien> @@ -0,0 +1,55 @@
julien> +config BR2_PACKAGE_PYTHON_PYGAME
julien> + bool "pygame"
julien> + depends on BR2_PACKAGE_PYTHON
julien> + select BR2_PACKAGE_SDL
julien> + help
julien> + Pygame is a cross-platfrom library designed to make it easy to write
julien> + multimedia software, such as games, in Python. Pygame requires the
julien> + Python language and SDL multimedia library.
julien> + It can also make use of several other popular libraries.
julien> +
julien> + http://www.pygame.org/
julien> +
julien> +menu "pygame optional modules selection"
julien> + depends on BR2_PACKAGE_PYTHON_PYGAME
julien> +
julien> +config BR2_PACKAGE_PYTHON_PYGAME_IMAGE
julien> + bool "pygame.image"
julien> + depends on BR2_PACKAGE_SDL_IMAGE_PNG && BR2_PACKAGE_SDL_IMAGE_JPEG
SDL_IMAGE is a library, so just select it instead of depends on.
julien> + help
julien> + pygame module for loading, saving and transfering images
julien> +
julien> +comment "pygame.image requires sdl_image with png and jpeg support"
julien> + depends on !BR2_PACKAGE_SDL_IMAGE_PNG || !BR2_PACKAGE_SDL_IMAGE_JPEG
And then drop this comment.
julien> +
julien> +config BR2_PACKAGE_PYTHON_PYGAME_FONT
julien> + bool "pygame.font"
julien> + depends on BR2_PACKAGE_SDL_TTF
julien> + help
julien> + pygame module for loading and rendering fonts
julien> +
julien> +comment "pygame.font requires sdl_ttf"
julien> + depends on !BR2_PACKAGE_SDL_TTF
Same here.
julien> +
julien> +config BR2_PACKAGE_PYTHON_PYGAME_MIXER
julien> + bool "pygame.mixer"
julien> + depends on BR2_PACKAGE_SDL_MIXER
julien> + help
julien> + pygame module for loading and playing sounds
julien> +
julien> +comment "pygame.mixer requires sdl_mixer"
julien> + depends on !BR2_PACKAGE_SDL_MIXER
And here.
julien> +
julien> +config BR2_PACKAGE_PYTHON_PYGAME_MIXER_MUSIC
julien> + bool "pygame.mixer.music"
julien> + depends on BR2_PACKAGE_PYTHON_PYGAME_MIXER
julien> + help
julien> + pygame module for controlling streamed audio
julien> +
julien> +config BR2_PACKAGE_PYTHON_PYGAME_SCRAP
julien> + bool "pygame.scrap"
julien> + depends on BR2_PACKAGE_SDL_X11
julien> + help
julien> + pygame module for clipboard support (X11 needed)
julien> +
julien> +endmenu
julien> diff --git a/package/python-pygame/python-pygame.mk b/package/python-pygame/python-pygame.mk
julien> new file mode 100644
julien> index 0000000..8fb52ff
julien> --- /dev/null
julien> +++ b/package/python-pygame/python-pygame.mk
julien> @@ -0,0 +1,107 @@
julien> +#############################################################
julien> +#
julien> +# Pygame
julien> +#
julien> +#############################################################
julien> +# stable 1.9.1 release requires V4L which has been wiped out of recent Linux
julien> +# kernels, so use latest mercurial revision until next stable release is out.
julien> +PYTHON_PYGAME_VERSION = f0bb4a4b365d
julien> +PYTHON_PYGAME_SOURCE = pygame-$(PYTHON_PYGAME_VERSION).tar.gz
julien> +PYTHON_PYGAME_SITE = https://bitbucket.org/pygame/pygame
julien> +PYTHON_PYGAME_SITE_METHOD = hg
julien> +
julien> +ifeq ($(BR2_PACKAGE_PYTHON_PYGAME_IMAGE),y)
julien> +PYTHON_PYGAME_OPT_DEPENDS += sdl_image
julien> +endif
julien> +
julien> +ifeq ($(BR2_PACKAGE_PYTHON_PYGAME_FONT),y)
julien> +PYTHON_PYGAME_OPT_DEPENDS += sdl_ttf
julien> +endif
julien> +
julien> +ifeq ($(BR2_PACKAGE_PYTHON_PYGAME_MIXER),y)
julien> +PYTHON_PYGAME_OPT_DEPENDS += sdl_mixer
julien> +endif
julien> +
julien> +ifeq ($(BR2_PACKAGE_PYTHON_PYGAME_MOVIE),y)
julien> +PYTHON_PYGAME_OPT_DEPENDS += smpeg
julien> +endif
Hmm, I didn't see any PYGAME_MOVIE in Config.in?
julien> +
julien> +PYTHON_PYGAME_DEPENDENCIES = python sdl $(PYTHON_PYGAME_OPT_DEPENDS)
julien> +
julien> +ifneq ($(BR2_PACKAGE_PYTHON_PYGAME_IMAGE),y)
julien> +define PYTHON_PYGAME_CONFIGURE_IMAGE
julien> + $(SED) 's/^imageext/#imageext/' $(@D)/Setup
julien> +endef
julien> +endif
julien> +
julien> +ifneq ($(BR2_PACKAGE_PYTHON_PYGAME_FONT),y)
julien> +define PYTHON_PYGAME_CONFIGURE_FONT
julien> + $(SED) 's/^font/#font/' $(@D)/Setup
julien> +endef
julien> +endif
julien> +
julien> +ifneq ($(BR2_PACKAGE_PYTHON_PYGAME_MIXER),y)
julien> +define PYTHON_PYGAME_CONFIGURE_MIXER
julien> + $(SED) 's/^mixer/#mixer/g' $(@D)/Setup
julien> +endef
julien> +endif
julien> +
julien> +ifneq ($(BR2_PACKAGE_PYTHON_PYGAME_SNDARRAY),y)
julien> +define PYTHON_PYGAME_CONFIGURE_SNDARRAY
julien> + $(SED) 's/^_numericsndarray/#_numericsndarray/' $(@D)/Setup
julien> +endef
julien> +endif
This one neither.
julien> +
julien> +ifneq ($(BR2_PACKAGE_PYTHON_PYGAME_SURFARRAY),y)
julien> +define PYTHON_PYGAME_CONFIGURE_SURFARRAY
julien> + $(SED) 's/^_numericsurfarray/#_numericsurfarray/' $(@D)/Setup
julien> +endef
julien> +endif
Or this one.
julien> +
julien> +ifneq ($(BR2_PACKAGE_PYTHON_PYGAME_MOVIE),y)
julien> +define PYTHON_PYGAME_CONFIGURE_MOVIE
julien> + $(SED) 's/^movie/#movie/' $(@D)/Setup
julien> +endef
julien> +endif
julien> +
julien> +ifneq ($(BR2_PACKAGE_PYTHON_PYGAME_SCRAP),y)
julien> +define PYTHON_PYGAME_CONFIGURE_SCRAP
julien> + $(SED) 's/^scrap/#scrap/' $(@D)/Setup
julien> +endef
julien> +endif
julien> +
julien> +PYTHON_PYGAME_SDL_FLAGS = $(shell $(STAGING_DIR)/usr/bin/sdl-config --cflags)
julien> +PYTHON_PYGAME_SDL_FLAGS += $(shell $(STAGING_DIR)/usr/bin/sdl-config --libs)
julien> +
julien> +# Pygame needs a Setup file where options should be commented out if
julien> +# dependencies are not available
julien> +define PYTHON_PYGAME_CONFIGURE_CMDS
julien> + cp -f $(@D)/Setup.in $(@D)/Setup
julien> + $(SED) 's<^SDL = <SDL = $(PYTHON_PYGAME_SDL_FLAGS) \n#<' $(@D)/Setup
Minor: We normally use '/' as seperator, and '~' if slashes are possible
in value (like here).
julien> + $(SED) 's/^pypm/#pypm/' $(@D)/Setup
julien> + $(PYTHON_PYGAME_CONFIGURE_IMAGE)
julien> + $(PYTHON_PYGAME_CONFIGURE_FONT)
julien> + $(PYTHON_PYGAME_CONFIGURE_MIXER)
julien> + $(PYTHON_PYGAME_CONFIGURE_SNDARRAY)
julien> + $(PYTHON_PYGAME_CONFIGURE_SURFARRAY)
julien> + $(PYTHON_PYGAME_CONFIGURE_MOVIE)
julien> + $(PYTHON_PYGAME_CONFIGURE_SCRAP)
julien> +endef
julien> +
julien> +define PYTHON_PYGAME_BUILD_CMDS
julien> + (cd $(@D); CC="$(TARGET_CC)" CFLAGS="$(TARGET_CFLAGS)" \
julien> + LDSHARED="$(TARGET_CROSS)gcc -shared" \
julien> + $(HOST_DIR)/usr/bin/python setup.py build)
julien> +endef
julien> +
julien> +define PYTHON_PYGAME_INSTALL_TARGET_CMDS
julien> + (cd $(@D); $(HOST_DIR)/usr/bin/python setup.py install --prefix=$(TARGET_DIR)/usr && \
julien> + rm -rf $(TARGET_DIR)/usr/lib/python*/site-packages/pygame/docs && \
julien> + rm -rf $(TARGET_DIR)/usr/lib/python*/site-packages/pygame/tests)
julien> +endef
docs should only get removed if !BR2_HAVE_DOCUMENTATION.
Otherwise it looks good. Care to fix and resubmit?
--
Bye, Peter Korsgaard
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